Es gibt eine neue Alpha Version von Alister. Grösste Änderungen: jedes Level hat nun ein Rätselelement bei dem man ein Questitem findet. Es gibt nun ein Bosslevel. Die Projektorschatten und die Shadow Volume Toolkit Schatten wurden durch Realtimeschatten ersetzt. Und natürlich gab es auch diesmal eine ganze Reihe an kleinen Änderungen und Bugfixes. Eine komplette Liste der Änderungen findet ihr im Release Log.
Alister findet ihr in der Spielerubrik.
Very nice changes!
The storyline adds more adventure to the game! 🙂
But every game has some bugs on every big update! here’s what I found.
-In “Honeywinery” the barrels don’t fall
-blocks for the telepporters are not on the center. so players can go to that level
-On “hellgate West” if I try to run/attack etc when the dialog appears, it stucks to this place
-the particles if a barrel hits you are way to much and reduce the fps dramatically. Also next barrels continue to emit particles as well as the sound.
Thank you for your bug reports. I will investigate them 🙂
That the blocks in front of the teleporters are not at the center is currently a feature. This part of the storyline isn`t fully finished yet. So i have left a gap to enter the levels.
That the dialogue traps you is also not a bug. You have reached a talking point then. You have to press enter to continue.
I think the dialog is a bug, because after a while it disappeared, and the player was unable to move. I kept pressing Enter but it didn’t do anything!
Ouch. This is definitely a bug then. Thanks for reporting 🙂
No problem!
Ow! and something else! The ice that the demon fires has no effect!
Huh? It should push you back! Doesn`t it push you back?
No, nothing happens 🙂
Seems that you found a bug that i cannot fix and is system dependant. Here it works as thought 🙁
Anyways. Thanks for report. What was your system? Win 8?
Yes, Windows 8 X64, Mozilla Firefox
Thanks. Seems that i have to contact Unity here.