2014 – Alister

Click at Image to see it bigger

Downloads:

Windows Rar file, 245 Mb Download
Windows Installer, 259 Mb Download
Linux. tar.gz file, 254 Mb Download
Mac OS X. Zip file, 245 Mb Download

13.3.2014 – Some bugs makes it always through. Fixed three little naggers. A german sample was cut off, there was a german sentence in the english manual, and i changed a sentence in the how to. Version is 1.0.1 now. The downloads stays the same.

10.3.2014 – Alister is a 3D Jump n Run with puzzle elements. You lead your hero through a 3D world, collect book pages, avoid traps and defeat enemies. And you have to solve riddles to receive items for a magic potion.

The game comes in two languages. It starts in english language. But can be set to german in the Options.

The game is made for three platforms. Windows. Linux ( Debian or Ubuntu should work fine), and Mac OS X. You can choose between an installer and a Zipfile for the Windows version. The game was developed with Unity.

Here is a little walkthrough in case you get stuck somewhere. But you should really wait with reading until you are stuck.

Walkthrough, PDF, 2Mb : http://www.reinerstilesets.de/pdf/Alister_Walkthrough_English.pdf

16 thoughts on “2014 – Alister

  1. Blayder

    Sehr geiles Game Reiner,

    bin nun sein ca 10 Stunden dabei es zu zocken und macht mir jede menge Spass 😛

    Mach weiter so =)

  2. artoo

    Hatte einfach neugierigerweise mal so auf Deine Webseite geschaut, und gesehen, dass Alister seit März fertig ist.
    Da hat sich nach der Alphaversion ja noch Einiges getan – Respekt!
    Das Spiel ist wirklich klasse geworden, die Rätsel in den Leveln haben mit sehr gut gefallen und waren abwechslungsreich, die humorvollen Dialoge passen auch gut in das runde Gesamtkonzept.
    Man kann fast nicht glauben, dass dies “nur” ein Hobbyprojekt ist – das macht schon was her…

    PS: Merci für die Nennung in den Credits 🙂

  3. Reiner Post author

    Hey nps3000,

    Thanks for the feedback. And sorry that the game ran slow for you.

    The speed of a game has nothing to do with the language you choose for development. It is just one of many factors. The most important parts are Graphics, shaders, resolution etc. C++ wouldn’t have helped anything here, since i use Unity. And you cannot use C++ in Unity.

    Alister shouldn’t run slow really. It’s most probably your system. Alister ran perfect with full fps at my four years old system. it runs even perfect at my laptop, and that’s a really weak machine.

    The only thing that i can suggest is that you try to run in lower quality mode, and with smaller resolution.

    Kind regards

    Reiner

  4. Reiner Post author

    Thanks Ben 🙂

    Game balance is always a special chapter. Make it too easy, and people won’t play. Make it too hard, and people won’t play it neither. But i think i found the right balance to stay challenging while not being too hard.

  5. Andras

    Reiner, I’m a fan. 🙂 And you should charge cash for the Alister game, it’s high quality.

    I have a question about your 2D isometric character sprites:
    if I intend to import them in Unity, does Unity have a border-cutaway HotSpot feature like Clickteam Fusion? Thanks.

  6. Reiner Post author

    Hey Andras,

    Thanks for the kind words 🙂

    Unity does not have such a feature as far as i know. That’s a special Clickteam feature that i have never seen somewhere else so far 🙂

  7. Marcel

    Hi,

    habe mir eben das Spiel geladen. Kleiner Fehler:
    Programmstart => bissl im Menü rumgeswitch => How To geöffnet => Zurück => Optionen => Sprache auf Deutsch gestellt => Bedienung geöffnet => Ergebnis: http://i.imgur.com/cloSCtK.jpg

    Sieht aus als wären die Texte für Eng. und Deu. übereinander gelegt. Ist ein kleiner Fehler, nach einem Neustart wird Deutsch korrekt angezeigt 🙂

    Bin gespannt, was Du mit Unity so gezaubert hast! *zock*

  8. Reiner Post author

    Hui. Das soll so natürlich nicht sein. Danke für den Report 🙂

    Ich bin mir nur nicht sicher ob ich dem Kameraden noch auf die Schliche kommen will. Das ist ja nun auch schon wieder anderthalb Jahre her seit dem Release ^^

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