Monthly Archives: May 2011

New 3D graphics – Column

A column for the dungeon. It`s in 3D graphics / Buildings

Note that i have switched to the rar format to zip my files. This saves me some bandwidth. Most common zip software can handle this format. And it is smaller than *.zip.  I suggest to have a look at 7Zip in case you don`t have a zip software that can handle this format. 7Zip is freeware and open source.

Downtime

Seems that i had a little downtime the last couple of hours. Well, not really down, but totally overcrowded. My current server configuration was not able to manage the traffic, and had a little breakdown. It didn`t react anymore.

I have restarted the server now, and am currently in the process to tweak a few things at the server to compensate that. Fingers crossed that it will help. When not i may need to upgrade the hardware. But i hope that this is not necessary.

Sorry for the downtime folks.

New Book from Manuel Schenk

Manuel Schenk, a german writer, has written a new book that uses my graphics. So it`s worth a news i would say. Even when it may not really be of interest for english speaking people.

His new book has the title “HTML5 und 3D Browsergame Frameworks mit JavaScript”. And is finally availabale. The book is about making 3D Browsergames, using Javascript and HTML5.

As told, the book is in german. More infos can be found here: blog.schenk2000.de/

New 3D graphics – Dungeonset

Here comes a dungeonset. This set is made of 15 single parts , with which you can build a dungeon with. I hope i have made all necessary parts 🙂

You can find the file in 3D Graphics / Buildings

A small note to the animation software Messiah. I`ve bought the Pro version while the dare to share campaign. Boy would i`ve been pissed when i would have payed the full price 😀

The software is horrible to use, and has a really nasty workflow. But what has finally stopped me is the fact that it has no working pipeline. The only really working import format is the lightwave *.lwo format, and even that one arrives without normalmaps. The export is equal bad. At least FBX works somehow. But it just exports one UV per Object. You loose when your character is made of several parts. And i already use the patch that promised to fix this issue. I had also a curious mail conversation with the PMG programmers. And after they tried to tell me that the *.mtl file, which is part of a proper OBJ file, is of no real use i don`t really wonder anymore about the pipeline issues, heh. Messiah was a really scary experience. And the money was definitely wasted.

I`m back at Blender for animation now 🙂