Monthly Archives: April 2012

New 3D textures – Cobblespath

Not really a base texture. But also no mesh. But fits into 3D. Not the first time where i was unsure where to put this. So i finally made a new category for it. Called 3D textures. For Textures that can be used in game directly. Like a texture for a path. A cobblespath texture in this case.

Can be found in the new category 3D Graphics / 3D Textures

New 3D Mesh – Grassborderpieces

I had a bit of headaches if i should really release this meshes. They are not really final pieces. I use them to create my sharp grassborders that i need for the game mechanics by placing them around in the level. And when done i combine them all to one mesh, clean the resulting mesh up by removing not necessary geometry, and here and there i even need to do some UV work again.

As told, those pieces are just a  in-between. But i could bet that those pieces are nevertheless useful for some of you. So you get them. Have fun with it 🙂

You will find them in 3D graphics, Misc

Devlog Update Alister

Yes, i still work at this game. But it goes really slow at the moment. Always amazing how much time goes into the simplest things. That`s why i have nothing new to show at the moment. But i have nevertheless added a few lines of comment to the Devlog.

Closer infos can be found in the Games section / In Development – Alister

WordPress Trouble

As you may have noticed, i had some trouble with my page in the past two days. The newest WordPress update has damaged my installation. My page was temporarily unavailable because of the necessary maintenance job. Reuploading the backups needs its time. The problem is fixed for now. And everything should work as thought again.

Sorry for the inconvenience.

New 3D Mesh – Pasture Fence

Wow, was the last posting really six weeks ago? Time is really running when you develop a game. A bit level design here, a bit coding there, nothing really to see, but six weeks are gone.

Anyways. Here comes something simple. A wooden fence piece. Can be found in 3D Graphics – Buildings.