In Development – Alister Prototype 4

Here comes the next prototype version.Alister Build 166, Prototype 4. I´ve changed some things, have fixed some bugs, and there are three complete levels now to play.

Closer infos can be found in the Games section / In Development – Alister

6 thoughts on “In Development – Alister Prototype 4

  1. Tesla

    Very good ! the game is running very smooth but.. need more ennemies !
    Also i experienced some difficulties to turn around with my gamepad (hard to go the way i want)

    (By the way i wanted to say thanks for all your work and especially the crazy good HemaHema)
    Cheers!

  2. Reiner Post author

    Thanks 🙂

    Yes, to play with joypad is a problem at the moment. But i have no clue how to fix or to change this. This chapter needs more rethinking. More enemies are in planning. But don`t expect quick results. It may need months before the next version arrives.

  3. Tesla

    Yes as hobby game dev myself i know how development goes, its slow, its hard, its a pain but its a joy 😉
    Hope i can get a prototype of my game soon enough (actually im fighting with these #@&!§ lightmap apps), you might see some of your models in it 🙂
    Keep up the good work !

  4. Curtis

    I use a programming language called scratch, and I think it is just incredible how good they are! do you use a special program to model the humans? I’ve played your Arunderan game, and It is so good I think it could go for $50 if you were selling it.

  5. Reiner Post author

    Hi Curtis. I don`t use a special software to create my human meshes. Just a regular 3D software. I still use the nowadays abandoned trueSpace for most modeling tasks.

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