Some code cleanup and refactoring later …
I fixed a few bugs like the flipped normals at export. I saved a few tris. And i made the baby faster.
It’s in Apps / In Development – CuHe
Some code cleanup and refactoring later …
I fixed a few bugs like the flipped normals at export. I saved a few tris. And i made the baby faster.
It’s in Apps / In Development – CuHe
Time to develop something new.
CuHe creates some kind of a heightmap mesh. But not one vertice per pixel, but one cube per pixel. Something like a cubic heightmap. That’s where the name comes from CUbic HEightmap. It isn’t finished yet. But it already does what it should.
It’s in Apps / In Development – CuHe
Click at Image to see it in full size.
I am right!
Normally i develop games. But from time to time i feel for making a still. All three or four years or so.
The motif is in my head since quite a while. I made a scribble for it long ago. Now i have finally spent a few days to redo it in 3D. It took me four weeks to create everything up to this final render.
Modeling happened in trueSpace and Blender. Sculpting in 3D Coat. Texturing happened in Blender, 3D Coat and Gimp plus a homebrew tool called Halo Remover. Scene setup, rigging, posing, and rendering happened in Blender and Cycles. Post processing in Gimp. Levelling and adding the background image in the window.
Can also be found in the other category.
A woodenbox
It’s in 3D graphics / Misc
Something for the child to play. A spinning top.
It’s in 3D graphics, Misc
A babybed. Made of four parts. It’s not exactly low poly really. But also not really high poly. So it’s in the normal 3D graphics.
Grab it in 3D graphics / Furniture
I know i may a bit late. But maybe not too late. Here comes a football.
I have two versions here. One low poly version with around 700 quads. And a high poly version with around 36.000 quads. This one has a extra mesh for seams, and is meant for stills.
It’s in 3D graphics / misc. And 3D graphics / Highpoly
You might have seen the mesh in the unwrap tutorial already. So here comes the baby fully textured.
It’s in 3D graphics / characters
One more Tutorial.
In this tutorial i’ll show you how to do UV mapping in Blender. UV mapping is the process where you create the two dimensional texture space for a three dimensional object.
You can download it here. 535 Mb: www.reinerstilesets.de/flash/Blender_U_Mapping_Tutorial_E.mp4
It’s also in Tutorials
Or you watch it directly here or at Youtube:
Ich bin im Moment in Tutoriallaune.
Das Video ist ein kleines Einführungstutorial in das Open Source 3D Render und Animationsprogramm Blender. In diesem Video erkläre ich euch die Blender Oberfläche. Führe euch herum um zu zeigen was wo zu finden ist. Und ich zeige euch auch gleich ein paar Kniffe wie ihr Blender Oberfläche ein wenig verbessern könnt damit ihr euch bei der Bedienung nicht so schwer tut.
Das Tutorial wird es wohl auch in Zukunft nur in Deutsch geben. In englischer Sprache gibt es schon mehr als genug Einsteigervideos für Blender.