I totally forgot to post about the progress of Bforartists here ^^
To make a long story short, it’s nearly four weeks now that i have released version 0.2.0 of Bforartists already. Which is technically equal to Blender 2.76. Minus the game engine. The fork itself is going well. The progress is slow but steady. And i still search for volunteers
More can be read here: http://www.bforartists.de/content/bforartists-version-020-released
Currently i work at the keymap. And i found some little flaws at my Moonshine Blue theme while working at it, since i use this theme in Bforartists. I have fixed the flaws, and have uploaded the new version here. Download stays the same. It’s in Other / Blender Addons / Moonshine Blue Theme.
I have started what nobody wanted to start so far, me included. A Blender fork. The project has now reached the point to call for help. The point to ask for volunteers, to organize the pipeline, and the point to start the development. So here we go.
What is Bforartists?
Yes, you have read right. Bforartists is a fork of the popluar open source 3d software Blender. And is, similar to Blender, of course also open source and under the GPL V3 license.
A this big project is of course nothing anymore that i could develop here at Reiner’s Tilesets. Here you can find the webpage for the project: http://www.bforartists.de
A Blender fork? R u MAD?
No! I know exactly what i am doing
One of the things that i always wanted to rework is my Blender theme. The new version is called Moonshine Blue, and can be found in the Others, Blender Addons category.
EDIT 22.8.2015, why does nobody tell me that the link links to the wrong file? Fixed by now. Now the link really downloads the Moonshineblue theme …
And that’s it. Here comes the final version. Beta versions are removed now. Webplayer too. The game can be found in the games category.
This was fun. On with something completely different
Another Beta. Improved the shooting a bit more and fixed a few flaws.
It’s in the games category.
There have been two more problems with the new movement method. Fixed.
It’s in the games category
The new bullet move method is implemented. Now i don’t use physics anymore for the movement, but transform.translate. Let’s have a look how this one turns out in practice …
It’s in the games category
Ah, beta fun. My shooting method is still killing me with its inacurracy. The Unity physics is simply not accurate enough for what i want to do here. So i have to rewrite it completely. This needs a while. And so i have at least refined my current method a bit more to make the game playable. There were too much coins missing at the borders. This flaw should be fixed now.
And i have packed the linux version als tar.gz now.
It’s under games.
To fix the bug went faster than thought. It was a wrong physics material. I have no bugs to fix anymore. And when nobody finds something new, then this might be the last beta version.
It’s under games
Version 0.9.2 is a little emergency relase. The last remaining bug makes big trouble, the Physics strikes back. Which needs much more work than thought. So i upload what i have at the moment. And then let’s concentrate at the last remaining problem.